วันพฤหัสบดีที่ 10 มกราคม พ.ศ. 2556

The Cloud Gaming according to NVIDIA: minimum delay, 36 video streams per server and 60FPS stable for every game

Be prepared to put aside your powerful video cards and multi-core processors: to play just a Pentium 3, a smartphone / tablet low-end or simple home TV!

The Cloud Gaming according to NVIDIA: minimum delay, 36 video streams per server and 60FPS stable for every game

NVIDIA, not satisfied by the latest novelties presented, showed the audience his version of Cloud Gaming: NVIDIA GRID.

The company is now poised to revolutionize an industry, that of the Game-Cloud, who has never broken so far for obvious technical difficulties, first of all the lack of servers located in different continents, needed to cover the entire gaming needs global (the old solutions offer good performance only if clients are less than 1000Km from the server farm, 500 km to the images in HD).

This revolution will be carried out thanks to the cooperation of companies providing cloud-computing solutions.

Among the first partners of NVIDIA GRID platform include: Agawi (United States), Cloud Union (China); Cyber ​​Cloud Technologies (China), G-cluster Global (Japan); Playcast Media Systems (Israel) and Ubitus (Taiwan).

Currently over 50% of gamers will be covered by the efficient technology offered by NVIDIA, although the absence of outstanding companies and partners willing to invest in Europe, another major catchment.

The platform will present some unique characteristics:

GPU Architecture extremely dense: NVIDIA GRID cluster provides multi-GPU (up to 100 video cards per server), that will use the technology NVIDIA GPU VGX-sharing to distribute the computational load. Each server is capable of providing up to 36 streams of high-definition gaming at 60FPS fixed (in any game). Compatibility and scalability: the software and drivers enable streaming of a wide range of interactive games, games with low graphics capabilities to the high-performance titles, which require high graphics capabilities in parallel. Streaming content extremely fluid, lag or latency obvious. The GRID technology reduces, compared to previous solutions, the latency of the game server below the threshold of 30 milliseconds, a value that, in fact, conceals the response time of the network. Play on a server NVIDIA GRID is how to do it on a modern console attached to your TV (those consoles have an input lag of approximately 50 milliseconds).

The prerequisites for a success are there: NVIDIA has sufficient capacity (and resources) to become a reference point in the passage of the games industry to Cloud Gaming.

The opinion of the author

Finally something moves in the field of cloud computing in the field of entertainment.

The descent into the field of NVIDIA can be a decisive step: lots of power (at least on paper) and finally a good speed for all users in the cloud.

You do not know the minimum requirements, but rumors speak of Mega 8 in 1 Mega Download and Upload for use in the games at 720p, a good compromise between quality and speed average number of lines (even the Italian ones).

No more video cards to buy, no more old console after 2 years, no more massive piracy (map hack games on server farm is much more difficult than doing it on PC).

And above all, no more crazy speed of configurations of the driver and "fight to the FPS," especially in the PC.

He would become much more simple and immediate: I turn on the TV, connect to the Internet, turn on the joypad, I connect to the service and GRID game at the highest quality and fluidity available at the time the server (constantly updated software and hardware side: It's like having a new console every day more powerful)

And I can take the game anywhere, even on tablets and smartphones or other portable solution (car?).

There remains only the question: NVIDIA is willing to lose a stable market and well established as those of PC video cards to bet on the Cloud? Will live up to expectations or will appear as a colossal flop?

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